Al-Qadim: Heroes of the Four Provinces

Intro Adventure, Part 2

In-Game Date: 6th day of Dar, in the 28th year of Khalil (Enlightened Year 592)

An additional group of adventurers was hired by Mu’izzi al-Kamar, not only to investigate the missing ships but also a recent rash of elemental vermin plaguing the al-Kamari warehouses. They believe the two misfortunes may be related because some of the silk despoiled by the vermin was supposed to be on the five lost ships but was found in the warehouse instead.

The new group met captain Samarah, who said she and her companions had been attacked by ruffians and that the woman named Suha was down near the docks. The adventurers headed to the docks post-haste, and while trying to approach Suha, they were caught up in a melee with unknown criminals who were attacking Suha as well.

After our heroes knocked out most of the assailants, it was eventually revealed that Suha works for (or claims to work for) the al-Kamari trading family as well — although she indicated that she was bound to not reveal who her master is. The guards arrested all but three of Suha’s attacks, and the conscious attacker — a halfling slinger named Kifah who had been posing as a fisherwoman — revealed she worked for someone named the Rat Lord.

The Rat Lord’s gang makes its money by kidnapping wealthy people and ransoming them back from their families, and this group was sent to kidnap Suha, not knowing she was a dao (earth genie). Kifah was sent out to arrange a meeting with the Rat Lord and set it up for tomorrow (7 Dar) night. Apparently the Rat Lord lives in the sewers and has the magical ability to see through the eyes of rats; some claim he is a rat (or were-rat) himself.


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